Round Robin (RR)
Each process gets a small unit of
CPU time (time quantum),
usually 10-100 milliseconds. After this
time has elapsed, the process is preempted and added to the end of the ready
queue.
If there are n
processes in the ready queue and the time quantum is q,
then each process gets 1/n
of the CPU time in chunks of at most q
time units at once. No process waits
more than (n-1)q time
units.
•Performance
–q
large Þ
FIFO
–q small
Þ
q must
be large with respect to context switch, otherwise overhead is too high
Example of RR with Time Quantum =
4
Process Burst
Time
P1 24
P2 3
P3 3
The
Gantt chart is:
•Typically, higher average
turnaround than SJF, but better
response
Multilevel Queue
Ready queue is partitioned into
separate queues:
–foreground (interactive)
–background (batch)
Each queue has its own scheduling
algorithm:
Multilevel Queue Scheduling
–foreground – RR
–background – FCFS
•Scheduling must be done between
the queues:
–Fixed priority scheduling; (i.e.,
serve all from foreground then from background). Possibility of starvation.
–Time slice – each queue gets a
certain amount of CPU time which it can schedule amongst its processes; i.e.,
80% to foreground in RR
–20% to background in FCFS
Multilevel Feedback Queue
•A process can move between the
various queues; aging can be implemented this way.
•Multilevel-feedback-queue
scheduler defined by the following parameters:
–number of queues
–scheduling algorithms for each
queue
–method used to determine when to
upgrade a process
–method used to determine when to
demote a process
–method used to determine which
queue a process will enter when that process needs service
Example of Multilevel Feedback
Queue
•Three queues:
–Q0
– RR with time quantum 8 milliseconds
–Q1
– RR time quantum 16 milliseconds
–Q2
– FCFS
•Scheduling
–A new job enters queue Q0 which
is served FCFS.
When it gains CPU, job receives 8 milliseconds.
If it does not finish in 8 milliseconds, job is moved to queue Q1.
–At Q1
job is again served FCFS and receives 16 additional milliseconds. If it still does not complete, it is
preempted and moved to queue Q2.
Thread Scheduling
•Distinction between user-level and
kernel-level threads
•Many-to-one and many-to-many
models, thread library schedules user-level threads to run on LWP
–Known as process-contention scope
(PCS) since scheduling competition is within the process
•Kernel thread scheduled onto
available CPU is system-contention scope (SCS) – competition among all threads
in system
•CPU scheduling more complex when
multiple CPUs are available
•Homogeneous processors within
a multiprocessor
•Asymmetric multiprocessing –
only one processor accesses the system data structures, alleviating the need
for data sharing
•Symmetric multiprocessing (SMP) –
each processor is self-scheduling, all processes in common ready queue, or each
has its own private queue of ready processes
•Processor affinity –
process has affinity for processor on which it is currently running
–soft affinity
–hard affinity
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